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[MoP Mechanics] Ascendance

description

Stormstrike and auto-attacks are basically treated as special attacks that deal nature damage while Ascendance is active (similar to how Lava Lash is a special attack that deals fire damage), so they still work off of the melee attack table for determining things like crit chance/etc. They ignore armor and benefit from our mastery. Additionally, our auto-attacks can neither glance, nor will they suffer from the dual-wield hit penalty while Ascendance is active.

comments

Ryethe wrote Jul 5, 2012 at 4:10 PM

One quick thing to add:
Using Ascendance seems to reset the CD on Stormstrike/Stormblast. This is really easy to test/reproduce by using SS and then popping Ascendance.

Flapjack wrote Jul 5, 2012 at 8:54 PM

Ah yes, I forgot about that. They probably added it in because Ascendance is balanced around 2 SS per use, but it does give us a way to "game the system," so to speak. By using SS immediately before Ascendance, we should be able to squeeze out a couple of additional stormstrikes over the duration of a fight.

Ziff wrote Jul 27, 2012 at 8:37 AM

So just checking how Ascendance works:

For StormStrike:
  • Is it effected by the Stormstrike crit rate debuff?
  • Does the physical vulnerability debuff effect it or is it the spell vulnerability debuff?
For melee hits:
  • Just to be clear, it sounds like melee attacks are treated as yellow attacks is that true? So yellow attack crit rate, etc
  • Same question above about which debuffs effect it

Flapjack wrote Aug 4, 2012 at 2:48 AM

Stormblast (Stormstrike in Ascendance form) and Windlash (auto-attacks in Ascendance form) are not affected by the SS crit rate debuff. They crit based on your melee crit rate.

I'd imagine they should benefit from the magic vulnerability debuff rather than the physical vulnerability one, but I don't have access to the appropriate debuffs to verify that.

wrote Feb 14, 2013 at 6:44 PM