Fire Elemental beta test updates
Fire Elemental was using fixed 2.0 crit modifier for both spells & melee - spells should have been 1.5 crit modifier.
Fixed the Fire Elemental uptime. The Fire Elemental's cooldown wasn't getting reset after a combat session was completed.
Fire Elemental's fire damage is now reduced by boss fire resistance and increased by fire damage buffs/debuffs and Call of Flame totem damage bonus.
Fire Elemental's Fire Shield and Fire Nova now affects multiple targets
Fire Elementals now have zero base spell & melee crit and get their crit from target debuffs
Implemented : physical_vulnerability_debuff, spell_crit_chance_debuff, percentage_damage_increase, crit_chance_debuff
update v22.214.171.124 beta config.txt to include Fire Elemental in default priorities
General issues fixed
Sim now warns about unrealistically low lag times.
Possible fix for Mac OS compiler error
GUI initial work to convert GUI to use a Config object so that we can manipulate config objects within the GUI. This will be required for running the sim solver.
Added initial travelling salesman problem solver for priorities.
Solver does nothing at present it needs to generate a config file and then get the results from the sim.
Added warning about unrecognised priority options
Add EmptyPriority to prevent crash when invalid priority option specified