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Enhsim undervaluing int

Feb 2, 2010 at 10:56 PM

For some reason enhsim is giving me an EP of 0.09 or thereabouts for int whenever I run it, even though I made sure that mental quickness was ticked properly.  Any ideas?

Feb 4, 2010 at 4:17 PM

We'll need some more info in order to see what's going on. Post your config file to start with.

Feb 5, 2010 at 11:58 PM
Edited Feb 6, 2010 at 5:59 AM

Welp.  I don't know how to.  I'll figure it out and post when I get it.

edit:

 

##########################################
### Rawr.Enhance Data Export to EnhSim ###
##########################################
config_source rawr
race                            draenei
mh_speed                        2.6
oh_speed                        2.6
mh_dps                          205.6
oh_dps                          205.6
mh_crit                         43.45
oh_crit                         43.45
mh_hit                          9.82
oh_hit                          9.82
mh_expertise_rating             140
oh_expertise_rating             140
ap                              4388
melee_haste                     22.96
armor_penetration               14.29
str                             141
agi                             1272
int                             551
spi                             165
spellpower                      1316
spell_crit                      30.77
spell_hit                       12.28
spell_haste                     17.66
max_mana                        12381
mp5                             0
mh_imbue                        windfury
oh_imbue                        flametongue
mh_enchant                      3789
mh_weapon                       axe
oh_enchant                      3789
oh_weapon                       axe
trinket1                        50355
trinket2                        50342
totem                           47667
set_bonus1                      t10_battlegear_2
set_bonus2                      -
set_bonus3                      -
metagem                         41398
gloves_enchant                  -
cloak_enchant                   -
ring_proc                       ashen_verdict
glyph_major1                    feral_spirit
glyph_major2                    stormstrike
glyph_major3                    -
glyph_minor1                    -
glyph_minor2                    -
glyph_minor3                    -
necrotic_touch                  0
mixology                        1
cast_sr_only_if_mana_left 1250
simulate_mana             1
replenishment             1
water_shield              0
mana_spring_totem         0
blessing_of_wisdom        1
judgement_of_wisdom       1
#############
## Talents ##
#############
ancestral_knowledge             2/5
improved_shields                3/3
mental_dexterity                3/3
shamanistic_focus               0/1
flurry                          5/5
elemental_weapons               3/3
unleashed_rage                  3/3
weapon_mastery                  3/3
dual_wield_specialization       3/3
mental_quickness                3/3
improved_stormstrike            2/2
static_shock                    3/3
maelstrom_weapon                5/5
convection                      0/5
concussion                      5/5
call_of_flame                   2/3
elemental_devastation           3/3
reverberation                   0/5
elemental_focus                 0/1
elemental_fury                  5/5
improved_fire_nova              2/2
call_of_thunder                 0/1
unrelenting_storm               0/3
elemental_precision             0/3
lightning_mastery               0/5
elemental_oath                  0/2
lightning_overload              0/5
lava_flows                      0/3
storm_earth_and_fire            0/3
shamanism                       0/5
#########
# Buffs #
#########
armor_debuff_major              20.0/20.0
armor_debuff_minor              5.0/5.0
physical_vulnerability_debuff   4.0/4.0
melee_haste_buff                20.0/20.0
melee_crit_chance_buff          5.0/5.0
attack_power_buff_flat          687/688
attack_power_buff_multiplier    0.0/99.7
spell_haste_buff                5.0/5.0
spell_crit_chance_buff          5.0/5.0
spell_crit_chance_debuff        5.0/5.0
spell_damage_debuff             13.0/13.0
spellpower_buff                 280/280
spell_hit_chance_debuff         3.0/3.0
haste_buff                      3.0/3.0
percentage_damage_increase      3.0/3.0
crit_chance_debuff              3.0/3.0
stat_multiplier                 10.0/10.0
stat_add_buff                   51/52
agi_and_strength_buff           178/178
intellect_buff                  60/60
bloodlust_casters               1
flask_elixir                    flask_of_endless_rage
guardian_elixir                 -
potion                          potion_of_speed
food                            fish_feast
combat_length                   7.00

 

 

################    

##   ENHSIM   ##    //comment marks are # and //

##   CONFIG   ##    //if you write comments on the same line with config line

################    //leave at least one space between the comment and value

 

 

//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.

//You always input what you see on your character sheet/paper doll.

 

config_version              1.9.6.1 //version number of this config file

simulation_time             5000 //in hours, you can also input decimals ex. 0.05

simulation_time_combatlog   300    //in minutes

combat_length               7    //in minutes

combat_length_rng_factor    0.35 //Maximum random adjustment to add to each combat run, specified as a decimal % (0.35 = 35%)

report_count                80     //how many times the progress is reported during the simulation

threads                     2    //number of threads to use, combatlogging always uses 1 thread

min_lag                     250    //in milliseconds, lag means ping + player reaction time

max_lag                     350    //1000 ms = 1s

simulate_mana               1    //{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into account

 

 

###########   //To understand the EP ranges you have to understand how EP values are calculated. 

#EP RANGES#   //For example, to calculate EP value of crit rating, first I simulate the normal "baseline" dps.

###########   //Then I simulate dps with increased crit rating. I take the dps difference and divide it by the

              //increased crit rating to get dps/crit rating value. EP range means how much crit rating did I increase.

 

//Watch the expertise and hit caps. For example if expertise goes over the cap resulting from too high EP

//range, the EP value will go lower than it should be. On the other hand, if you give too low EP ranges,

//you won't get accurate results. Best scenario is low EP ranges and high simulation time.

 

//If hit/spellhit or expertise is already over the cap, test will be skipped. Although you can

//give negative ep range to see how much EP is hit/expertise worth to have. To skip a test, use 0 as range.

 

//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.

ep_precision                2 //how many digits there are in ep value?

ep_base_stat                ap //{ ap | sp }

ep_ap                       80

ep_crit_rating              40

ep_hit_rating               40

ep_expertise                4 //not rating

ep_haste_rating             40

ep_armor_penetration_rating 40

ep_spellpower               46

ep_dps                      7.5

ep_mana                     600

ep_spirit                   40

ep_mp5                      40

 

 

 

###################

#ROTATION AND MISC#

###################

mh_auto_attack                  1        //{ 0 | 1 }

oh_auto_attack                  1        //{ 0 | 1 }

wait_ss_with_wf_cd              0.00    //max seconds to wait to SS, if wf cd is still up

cast_ll_only_if_wf_on_cd        0        //{ 0 | 1 } this is noted only if you have dual wf

bloodlust_casters               1        //{ 0 | 1 }

sync_bloodlust_with_trinkets    1        //{ 0 | 1 }

cast_lvb_only_if_ed_left        15.0    //cast LvB only if ED duration x or less seconds left

cast_lvb_only_if_fsdots_left    4        //maximum Flame Shock dot ticks left to cast LvB

cast_lvb_only_if_fs_active      1        //{ 0 | 1 }

cast_fs_only_if_dots_left       0        //maximum Flame Shock dot ticks left to cast Flame Shock

cast_ls_only_if_charges_left    2        //maximum Lightning Shield charges left to cast LS

cast_sr_only_if_mana_left       4000    //maximum mana left to cast SR

cast_sr_on_cooldown             0        //{ 0 | 1 } cast Shamanistic Rage whenever its off cooldown regardless of mana

cast_magma_only_if_ticks_left   2       //casts magma totem if x ticks remain (1 tick = 2 seconds, 0 = only when expired)

use_mana_potion_if_mana_left    3000    //maximum mana left to use mana potion

 

 

//set the rotation priority

//SW = spirit wolves

//SS = stormstrike

//SS_0 = stormstrike if there is no stormstrike debuff on the target 

//FS = flame shock

//ES = earth shock

//ES_SS = earth shock only if there are stormstrike charges

//Frost = frost shock

//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges

//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges - generic form: MWx_YY, x is 1-5 and YY is either LB or CL

//LS = lightning shield

//LL = lava lash

//LL_QE = lava lash only if the AP buff from the Quaking Earth totem is down

//LB = lightning bolt

//CL = chain lighting

//LVB = lava burst

//ST = searing totem

//MT = magma totem

//FN = fire nova

//SR = shamanistic rage

//FE = fire elemental totem

 

###################

#STANDARD ROTATION#

###################

rotation_priority_count 12

rotation_priority1 SW

rotation_priority2 SR

rotation_priority3 SS_0

rotation_priority4 MW5_LB

rotation_priority5 LS

rotation_priority6 FE

rotation_priority7 MT

rotation_priority8 FS

rotation_priority9 ES

rotation_priority10 SS

rotation_priority11 FN

rotation_priority12 LL

 

##############

#AOE ROTATION#

##############

aoe_rotation_priority_count 12 //set this to 0 if you don't wanna use the aoe priority list

aoe_rotation_priority1      SW

aoe_rotation_priority2      SR

aoe_rotation_priority3      SS_0

aoe_rotation_priority4      MW5_LB

aoe_rotation_priority5      LS

aoe_rotation_priority6      FE

aoe_rotation_priority7      MT

aoe_rotation_priority8      FS

aoe_rotation_priority9      ES

aoe_rotation_priority10     SS

aoe_rotation_priority11     FN

aoe_rotation_priority12     LL

 

 

##########

#BOSS#####

##########

fight_name          standard_single_target

miss                8.00    //%

dodge               6.50    //%

glancing            24.00    //%

armor               10643    

spell_miss          17.00    //%

 

nature_resistance   0    //effective resistances

fire_resistance     0

frost_resistance    0

arcane_resistance   0

shadow_resistance   0

 

additional_targets        0    //used for calculating AoE damage effects

additional_target_percent 0.00 // percentage of time additional targets available

additional_target_level   80

 

######### //default value after the buff in comment

#BUFFS### //put to 0 if you dont use that buff

#########

armor_debuff_major              20.0/20.0        //acid spit, expose armor, sunder armor

armor_debuff_minor              5.0/5.0        //faerie fire, sting, curse of recklessness

physical_vulnerability_debuff   4.0/4.0        //%, bloody frenzy, savage combat

melee_haste_buff                20.0/20.0    //%, improved icy talons, windfury totem

melee_crit_chance_buff          5.0/5.0        //%, leader of the pack, rampage

attack_power_buff_flat          688/688        //battle shout, blessing of might

attack_power_buff_multiplier    0.0/99.7    //BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed rage)

spell_haste_buff                5.0/5.0        //%, wrath of air totem

spell_crit_chance_buff          5.0/5.0        //%, moonkin aura, elemental oath

spell_crit_chance_debuff        5.0/5.0        //%, improved scorch, winter's chill, imp.shadow bolt

spell_damage_debuff             13.0/13.0    //%, ebon plaugebearer, earth and moon, curse of the elements

spellpower_buff                 280/280        //flametongue totem, totem of wrath

spell_hit_chance_debuff         3.0/3.0        //%, improved faerie fire, misery

haste_buff                      3.0/3.0        //%, improved moonkin aura, swift retribution

percentage_damage_increase      3.0/3.0        //%, ferocious inspiration, sanctified retribution

crit_chance_debuff              3.0/3.0        //%, heart of the crusader, totem of wrath, master poisoner

stat_multiplier                 10.0/10.0    //%, blessing of kings

stat_add_buff                   52/52        //mark of the wild

agi_and_strength_buff           178/178        //strength of earth, horn of winter

intellect_buff                  60/60        //arcane intellect, fel intelligence

 

replenishment           1        //{ 0 | 1 }

water_shield            0        //{ 0 | 1 }

mana_spring_totem       0        //{ 0 | 1 }

blessing_of_wisdom      1        //{ 0 | 1 }

judgement_of_wisdom     1        //{ 0 | 1 }

mixology                0        //{ 0 | 1 }

 

necrotic_touch          0        //{ 0 | 1 } Enable this is you have Black Bruise weapon equipped

necrotic_touch_heroic   0        //{ 0 | 1 } Enable this is you have heroic Black Bruise weapon equipped

 

 

#############

#CONSUMABLES#

#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot

 

flask_elixir          flask_of_endless_rage

//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |

//  elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |

//  elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |

//  elixir_of_expertise | flask_of_endless_rage | - }

 

guardian_elixir       -

//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }

 

potion                potion_of_speed

//{ potion_of_speed | heroic_potion | super_mana_potion |

//  runic_mana_potion | - }

 

food                  fish_feast

//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup | 

//  rhinolicious_wyrmsteak | fish_feast | - }

 

 

 

###############################################################################

### Everything in the section below can be replaced by information obtained ###

### from your paper doll stats or exported by the ShockAndAwe addon or you  ###

### can use Rawr.Enhance to export these details plus buffs and other stats ###

###############################################################################

 

 

##########

#SHAMAN###

##########

race                            tauren    //{ orc | tauren | troll | draenei }

mh_speed                        2.7

oh_speed                        2.6

mh_dps                          188.1

oh_dps                          196.5

mh_crit                         41.22    //%

oh_crit                         41.22

mh_hit                          15.49    //%, you give hit which shows on your character sheet

oh_hit                          15.49

mh_expertise_rating             140    //notice that these are given as rating

oh_expertise_rating             140

ap                              5102    //when changing this, remember to change the spellpower also(if have mental quickness talent)

melee_haste                     13.44    //%

armor_penetration               16.43    //%

str                             149

agi                             1293

int                             712

spi                             172

spellpower                      1531    //you give the spellpower which shows on your character sheet

spell_crit                      29.25    //%

spell_hit                       19.37    //%, you give spell hit which shows on your character sheet

spell_haste                     10.34    //%

max_mana                        14796

mp5                             0    //in combat

 

mh_imbue            windfury

oh_imbue            flametongue

//{ windfury | flametongue | flametongue_9 | frostbrand | - }

 

mh_enchant          berserking

oh_enchant          berserking

//{ mongoose | executioner | crusader | deathfrost | berserking | blackmagic | - }

 

mh_weapon           fist

oh_weapon           axe

//{ axe | fist | - } used currently only for orc's racial bonus

//in the future, this might also be used for items similiar to Dragonstrike

 

trinket1            comets_trail

trinket2            tiny_abomination_in_a_jar

//{ dragonspine_trophy | ashtongue_talisman |

//  madness_of_the_betrayer | hourglass_of_the_unraveller |

//  tsunami_talisman | shard_of_contempt |

//  berserkers_call | bloodlust_brooch |

//  abacus_of_violent_odds | badge_of_tenacity |

//  shadowsong_panther | blackened_naaru_sliver |

//  darkmoon_card_crusade | fury_of_the_five_flights |

//  grim_toll | loathebs_shadow | mirror_of_truth | corens_chromium_coaster |

//  the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |

//  dying curse | illustration_of_the_dragon_soul |

//  sundial_of_the_exiled | forge_ember | incisor_fragment |

//  mark_of_the_war_prisoner | sphere_of_red_dragons_blood |

//  tome_of_arcane_phenomena | mark_of_norgannon | fezziks_pocketwatch |

//  thorny_rose_brooch | rune_of_finite_variation | bandits_insignia |

//  darkmoon_card_greatness | pendulum_of_telluric_currents |

//  vestige_of_haldor | twilight_serpent | thunder_capacitor |

//  tears_of_bitter_anguish | pyrite_infuser | wrathstone |

//  elemental_focus_stone | dark_matter | blood_of_the_old_god |

//  mjolnir_runestone | victors_call | vengeance_of_the_forsaken |

//  victors_call_heroic | vengeance_of_the_forsaken_heroic |

//  talisman_of_volatile_power | fetish_of_volatile_power |

//  talisman_of_volatile_power_heroic | fetish_of_volatile_power_heroic |

//  banner_of_victory | abyssal_rune | deaths_verdict |

//  deaths_choice | deaths_verdict_heroic | deaths_choice_heroic |

//  comets_trail | reign_of_the_unliving | reign_of_the_dead |

//  reign_of_the_unliving_heroic | reign_of_the_dead_heroic |

//  mark_of_supremacy | shard_of_the_crystal_heart |

//  talisman_of_resurgence | flare_of_the_heavens | whispering_fanged_skull |

//  whispering_fanged_skull_heroic | needle_encrusted_scorpion | deathbringers_will |

//  deathbringers_will_heroic | herkuml_war_token | tiny_abomination_in_a_jar | 

// tiny_abomination_in_a_jar_heroic | - }

 

totem               totem_of_the_avalanche

//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |

//  totem_of_ancestral_guidance | totem_of_the_void | skycall_totem | 

//  totem_of_hex | totem_of_dueling | totem_of_the_elemental_plane |

//  deadly_gladiators_totem_of_indomitability | hateful_gladiators_totem_of_indomitability |

//  savage_gladiators_totem_of_indomitability | deadly_gladiators_totem_of_survival |

//  hateful_gladiators_totem_of_survival | savage_gladiators_totem_of_survival |

//  totem_of_the_dancing_flame | furious_gladiators_totem_of_indomitability |

//  relentless_gladiators_totem_of_indomitability | furious_gladiators_totem_of_survival |

//  relentless_gladiators_totem_of_survival | totem_of_electrifying_wind |

//  totem_of_quaking_earth | totem_of_the_avalanche | bizuris_totem_of_shattered_ice | - }

 

set_bonus1          t9_battlegear_4

set_bonus2          -

set_bonus3          -

//higher set bonuses include lower ones eg. naxx_melee_4 includes naxx_melee_2

//{ cyclone_harness | cataclysm_harness | desolation_battlegear |

//  skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |

//  skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |

//  naxx_nuker_2 | naxx_nuker_4 | worldbreaker_battlegear_2 | worldbreaker_battlegear_4 |

//  t9_battlegear_2 | t9_battlegear_4 | t9_regalia_2 | t9_regalia_4 | 

//  t10_battlegear_2 | t10_battlegear_4 | - }

 

metagem             chaotic_skyflare_diamond

//{ relentless_earthstorm_diamond | thundering_skyfire_diamond | 

//  chaotic_skyfire_diamond | chaotic_skyflare_diamond |

//  ember_skyflare_diamond | relentless_earthsiege_diamond | - }

 

gloves_enchant      -

//{ hyperspeed_accelerators | hand_mounted_pyro_rocket }

cloak_enchant       -

//{ lightweave_embroidery | swordguard_embroidery }

ring_proc           -

//{ ashen_verdict }

 

//you can't use same type of glyph in multiple slots

glyph_major1        stormstrike

glyph_major2        feral_spirit

glyph_major3        windfury_weapon

//{ lightning_shield | flametongue_weapon | lightning_bolt |

//  windfury_weapon | stormstrike | earth_shock | lava | lava_lash |

//  water_mastery | feral_spirit | fire_nova | fire_elemental | chain_lightning | - }

 

glyph_minor1        -

glyph_minor2        -

glyph_minor3        -

 

 

 

#########

#TALENTS#

#########

ancestral_knowledge         2/5    //ENHANCEMENT

improved_shields            1/3

mental_dexterity            3/3

shamanistic_focus           1/1

flurry                      5/5

elemental_weapons           3/3

unleashed_rage              3/3

weapon_mastery              3/3

dual_wield_specialization   3/3

mental_quickness            3/3

improved_stormstrike        1/2

static_shock                3/3

maelstrom_weapon            5/5

 

convection               0/5    //ELEMENTAL

concussion               5/5

call_of_flame            3/3

elemental_devastation    3/3

reverberation            0/5

improved_fire_nova       2/2

elemental_focus          1/1

elemental_fury           5/5

call_of_thunder          0/1

unrelenting_storm        0/3

elemental_precision      0/3

lightning_mastery        0/5

elemental_oath           0/2

lightning_overload       0/5

lava_flows               0/3

storm_earth_and_fire     0/3

shamanism                0/5

 

 

 

Feb 8, 2010 at 8:30 PM

config_version              1.9.6.1 //version number of this config file

 

We are on version 1.9.6.7 which means your config is out of date.  Download the newest version of the sim after deleting that old version and everything in it's folder and load the GUI from the newly downloaded folder.  Then load the default config from that newly downloaded folder and replace the default config's stat values with your character's stat values and adjust the priorities to what you would like to simulate and rerun your EP values.  After doing all that you should no longer have issues with intellect showing such abnormally low values.

Feb 23, 2010 at 9:03 AM
Edited Feb 23, 2010 at 9:17 AM

Thought I'd hijack this thread since I have a similar problem: Int coming out around the 0.9 point.  My config version is current I believe.  Logically, if 1 int = 1AP from mental dexterity, int should never be valued below 1 surely (if AP is the base stat used), and since it gives spell crit also, should be above?

Would appreciate a hand figuring it out please, even if it's to say "you're wrong, trust the sim" :)

 

################    
##   ENHSIM   ##    //comment marks are # and //
##   CONFIG   ##    //if you write comments on the same line with config line
################    //leave at least one space between the comment and value


//IMPORTANT: Be careful when inputting your stats. Read is the value rating or percent etc. Read the comments.
//You always input what you see on your character sheet/paper doll.

config_version              1.9.7.1 //version number of this config file
simulation_time             5000    //in hours, you can also input decimals ex. 0.05
simulation_time_combatlog   300     //in minutes
combat_length               7       //in minutes
combat_length_rng_factor    0.35    //Maximum random adjustment to add to each combat run, specified as a decimal % (0.35

= 35%)
report_count                80      //how many times the progress is reported during the simulation
threads                     2       //number of threads to use, combatlogging always uses 1 thread
min_lag                     250     //in milliseconds, lag means ping + player reaction time
max_lag                     350     //1000 ms = 1s
simulate_mana               1       //{ 0 | 1 } if disabled, increases speed, but doesn't take mana limitations into

account


###########   //To understand the EP ranges you have to understand how EP values are calculated.
#EP RANGES#   //For example, to calculate EP value of crit rating, first the sim calculates the normal (baseline) dps.
###########   //Then the dps gets simulated with the increased crit rating. The dps difference is divide by the increased
              //crit rating to get the dps/crit rating value. The values below are the amount that gets added to the

corresponding
          //stat after the baseline has been calculated.

//Watch the expertise and hit caps. If expertise goes over the cap with the added EP range, the EP value will
//be lower than it should be. On the other hand, if you give too low EP ranges,
//you won't get accurate results. Best scenario is low EP ranges and high simulation time.

//If hit/spellhit or expertise is already over the cap, the ep calculation will be skipped. Although you can
//give negative ep range to see how much EP hit/expertise is worth to have. To skip a test, use 0 as range.

//Which stat is used as baseline stat, meaning it gets EP value of 1. This is important when calculating EP values.
ep_precision                2   //how many digits there are in ep value?
ep_base_stat                ap  //{ ap | sp }
ep_ap                       80
ep_crit_rating              40
ep_hit_rating               40
ep_expertise                4   //not rating
ep_haste_rating             40
ep_armor_penetration_rating 40
ep_spellpower               46
ep_dps                      7.5
ep_mana                     600
ep_spirit                   40
ep_mp5                      40



###################
#ROTATION AND MISC#
###################
mh_auto_attack                  1       //{ 0 | 1 }
oh_auto_attack                  1       //{ 0 | 1 }
wait_ss_with_wf_cd              0.00    //max seconds to wait to SS, if wf cd is still up
cast_ll_only_if_wf_on_cd        0       //{ 0 | 1 } this is noted only if you have dual wf
use_bloodlust                    1        //{ 0 | 1 }
always_bloodlust_wolves         0       //{ 0 | 1 }
sync_bloodlust_with_trinkets    0       //{ 0 | 1 }
cast_lvb_only_if_ed_left        15.0    //cast LvB only if ED duration x or less seconds left
cast_lvb_only_if_fsdots_left    4       //maximum Flame Shock dot ticks left to cast LvB
cast_lvb_only_if_fs_active      1       //{ 0 | 1 }
cast_fs_only_if_dots_left       0       //maximum Flame Shock dot ticks left to cast Flame Shock
cast_ls_only_if_charges_left    2       //maximum Lightning Shield charges left to cast LS
cast_sr_only_if_mana_left       4000    //maximum mana left to cast SR
cast_sr_on_cooldown             0       //{ 0 | 1 } cast Shamanistic Rage whenever its off cooldown regardless of mana
cast_magma_only_if_ticks_left   2       //casts magma totem if x ticks remain (1 tick = 2 seconds, 0 = only when expired)
use_mana_potion_if_mana_left    3000    //maximum mana left to use mana potion


//set the rotation priority
//SW = spirit wolves
//SS = stormstrike
//SS_0 = stormstrike if there is no stormstrike debuff on the target
//FS = flame shock
//ES = earth shock
//ES_SS = earth shock only if there are stormstrike charges
//Frost = frost shock
//MW5_LB = maelstrom weapon cast lightning bolt, min 5 charges
//MW3_CL = maelstrom weapon cast chain lightning, min 3 charges - generic form: MWx_YY, x is 1-5 and YY is either LB or CL
//LS = lightning shield
//LS_0 = cast lightning shield when zero charges left
//LL = lava lash
//LL_QE = lava lash only if the AP buff from the Quaking Earth totem is down
//LB = lightning bolt
//CL = chain lighting
//LVB = lava burst
//ST = searing totem
//MT = magma totem
//MT_0 = cast magma totem when zero ticks left
//FN = fire nova
//SR = shamanistic rage
//FE = fire elemental totem

###################
#STANDARD ROTATION#
###################
rotation_priority_count        12
rotation_priority1              SW
rotation_priority2              SR
rotation_priority3              SS_0
rotation_priority4              MW5_LB
rotation_priority5              LS
rotation_priority6              FE
rotation_priority7              MT
rotation_priority8              FS
rotation_priority9              ES
rotation_priority10             SS
rotation_priority11             FN
rotation_priority12             LL

##############
#AOE ROTATION#
##############
aoe_rotation_priority_count     12        //set this to 0 if you don't wanna use the aoe priority list
aoe_rotation_priority1          SW
aoe_rotation_priority2          SR
aoe_rotation_priority3          SS_0
aoe_rotation_priority4          MW5_LB
aoe_rotation_priority5          LS
aoe_rotation_priority6          FE
aoe_rotation_priority7          MT
aoe_rotation_priority8          FS
aoe_rotation_priority9          ES
aoe_rotation_priority10         SS
aoe_rotation_priority11         FN
aoe_rotation_priority12         LL


##########
#BOSS#####
##########
fight_name          standard_single_target
miss                8.00    //%
dodge               6.50    //%
glancing            24.00   //%
armor               10643    
spell_miss          17.00   //%

nature_resistance   0       //effective resistances
fire_resistance     0
frost_resistance    0
arcane_resistance   0
shadow_resistance   0

additional_targets        0    //used for calculating AoE damage effects
additional_target_percent 0.00 // percentage of time additional targets available
additional_target_level   80

######### //default value after the buff in comment
#BUFFS### //put to 0 if you dont use that buff
#########
armor_debuff_major              20.0/20.0   //acid spit, expose armor, sunder armor
armor_debuff_minor              5.0/5.0     //faerie fire, sting, curse of recklessness
physical_vulnerability_debuff   4.0/4.0     //%, bloody frenzy, savage combat
melee_haste_buff                20.0/20.0   //%, improved icy talons, windfury totem
melee_crit_chance_buff          5.0/5.0     //%, leader of the pack, rampage
attack_power_buff_flat          688/688     //battle shout, blessing of might
attack_power_buff_multiplier    0.0/99.7    //BUFF UPTIME %, DISABLES UR, abominations might, trueshot aura, (unleashed

rage)
spell_haste_buff                5.0/5.0     //%, wrath of air totem
spell_crit_chance_buff          5.0/5.0     //%, moonkin aura, elemental oath
spell_crit_chance_debuff        5.0/5.0     //%, improved scorch, winter's chill, imp.shadow bolt
spell_damage_debuff             13.0/13.0   //%, ebon plaugebearer, earth and moon, curse of the elements
spellpower_buff                 280/280     //flametongue totem, totem of wrath
spell_hit_chance_debuff         3.0/3.0     //%, improved faerie fire, misery
haste_buff                      3.0/3.0     //%, improved moonkin aura, swift retribution
percentage_damage_increase      3.0/3.0     //%, ferocious inspiration, sanctified retribution
crit_chance_debuff              3.0/3.0     //%, heart of the crusader, totem of wrath, master poisoner
stat_multiplier                 10.0/10.0   //%, blessing of kings
stat_add_buff                   52/52       //mark of the wild
agi_and_strength_buff           178/178     //strength of earth, horn of winter
intellect_buff                  60/60       //arcane intellect, fel intelligence

replenishment           1        //{ 0 | 1 }
water_shield            0        //{ 0 | 1 }
mana_spring_totem       0        //{ 0 | 1 }
blessing_of_wisdom      1        //{ 0 | 1 }
judgement_of_wisdom     1        //{ 0 | 1 }
mixology                0        //{ 0 | 1 }

necrotic_touch          0        //{ 0 | 1 } Enable this is you have Black Bruise weapon equipped
necrotic_touch_heroic   0        //{ 0 | 1 } Enable this is you have heroic Black Bruise weapon equipped

############
#CONSUMABLES#
#############//remember that you can use guardian elixir only if you use elixir in the flask_elixir slot

flask_elixir          flask_of_endless_rage
//{ flask_of_relentless_assault | elixir_of_major_agility | fel_strength_elixir |
//  elixir_of_major_strength | elixir_of_demonslaying | elixir_of_the_mongoose |
//  elixir_of_mastery | gurus_elixir | elixir_of_mighty_agility | elixir_of_mighty_strength |
//  elixir_of_expertise | flask_of_endless_rage | - }

guardian_elixir       -
//{ elixir_of_draenic_wisdom | elixir_of_mighty_thoughts | - }

potion                potion_of_speed
//{ potion_of_speed | heroic_potion | super_mana_potion |
//  runic_mana_potion | - }

food                  fish_feast
//{ roasted_clefthoof | spice_hot_talbuk | ravager_dog | warp_burger | skullfish_soup |
//  rhinolicious_wyrmsteak | fish_feast | - }



###############################################################################
### Everything in the section below can be replaced by information obtained ###
### from your paper doll stats or exported by the ShockAndAwe addon or you  ###
### can use Rawr.Enhance to export these details plus buffs and other stats ###
###############################################################################


##########
#SHAMAN###
##########
race                            draenei    //{ orc | tauren | troll | draenei }
mh_speed                        2.6
oh_speed                        2.6
mh_dps                          205.6
oh_dps                          205.6
mh_crit                         39.33    //%
oh_crit                         39.33
mh_hit                          11.77    //%, you give hit which shows on your character sheet
oh_hit                          11.77
mh_expertise_rating             148      //notice that these are given as rating
oh_expertise_rating             148
ap                              4443     //when changing this, remember to change the spellpower also(if have mental

quickness talent)
melee_haste                     8.09    //%
armor_penetration               12.22    //%
str                             141
agi                             1138
int                             578
spi                             165
spellpower                      1332     //you give the spellpower which shows on your character sheet
spell_crit                      28.42    //%
spell_hit                       14.71    //%, you give spell hit which shows on your character sheet
spell_haste                     6.22    //%
max_mana                        12786
mp5                             0        //in combat

mh_imbue            windfury
oh_imbue            flametongue
//{ windfury | flametongue | flametongue_9 | frostbrand | - }

mh_enchant          berserking
oh_enchant          berserking
//{ mongoose | executioner | crusader | deathfrost | berserking | blackmagic | - }

mh_weapon           axe
oh_weapon           axe
//{ axe | fist | - } used currently only for orc's racial bonus
//in the future, this might also be used for items similiar to Dragonstrike

trinket1            needle_encrusted_scorpion
trinket2            shard_of_the_crystal_heart
//{ dragonspine_trophy | ashtongue_talisman |
//  madness_of_the_betrayer | hourglass_of_the_unraveller |
//  tsunami_talisman | shard_of_contempt |
//  berserkers_call | bloodlust_brooch |
//  abacus_of_violent_odds | badge_of_tenacity |
//  shadowsong_panther | blackened_naaru_sliver |
//  darkmoon_card_crusade | fury_of_the_five_flights |
//  grim_toll | loathebs_shadow | mirror_of_truth | corens_chromium_coaster |
//  the_skull_of_guldan | meteorite_whetstone | embrace_of_the_spider |
//  dying curse | illustration_of_the_dragon_soul |
//  sundial_of_the_exiled | forge_ember | incisor_fragment |
//  mark_of_the_war_prisoner | sphere_of_red_dragons_blood |
//  tome_of_arcane_phenomena | mark_of_norgannon | fezziks_pocketwatch |
//  thorny_rose_brooch | rune_of_finite_variation | bandits_insignia |
//  darkmoon_card_greatness | pendulum_of_telluric_currents |
//  vestige_of_haldor | twilight_serpent | thunder_capacitor |
//  tears_of_bitter_anguish | pyrite_infuser | wrathstone |
//  elemental_focus_stone | dark_matter | blood_of_the_old_god |
//  mjolnir_runestone | victors_call | vengeance_of_the_forsaken |
//  victors_call_heroic | vengeance_of_the_forsaken_heroic |
//  talisman_of_volatile_power | fetish_of_volatile_power |
//  talisman_of_volatile_power_heroic | fetish_of_volatile_power_heroic |
//  banner_of_victory | abyssal_rune | deaths_verdict |
//  deaths_choice | deaths_verdict_heroic | deaths_choice_heroic |
//  comets_trail | reign_of_the_unliving | reign_of_the_dead |
//  reign_of_the_unliving_heroic | reign_of_the_dead_heroic |
//  mark_of_supremacy | shard_of_the_crystal_heart |
//  talisman_of_resurgence | flare_of_the_heavens | whispering_fanged_skull |
//  whispering_fanged_skull_heroic | needle_encrusted_scorpion | deathbringers_will |
//  deathbringers_will_heroic | herkuml_war_token | tiny_abomination_in_a_jar |
//    tiny_abomination_in_a_jar_heroic | muradins_spyglass | muradins_spyglass_heroic |
//  dislodged_foreign_object | dislodged_foreign_object_heroic | - }

totem               totem_of_quaking_earth
//{ stonebreakers_totem | totem_of_the_astral_winds | totem_of_splintering |
//  totem_of_ancestral_guidance | totem_of_the_void | skycall_totem |
//  totem_of_hex | totem_of_dueling | totem_of_the_elemental_plane |
//  deadly_gladiators_totem_of_indomitability | hateful_gladiators_totem_of_indomitability |
//  savage_gladiators_totem_of_indomitability | deadly_gladiators_totem_of_survival |
//  hateful_gladiators_totem_of_survival | savage_gladiators_totem_of_survival |
//  totem_of_the_dancing_flame | furious_gladiators_totem_of_indomitability |
//  relentless_gladiators_totem_of_indomitability | furious_gladiators_totem_of_survival |
//  relentless_gladiators_totem_of_survival | totem_of_electrifying_wind |
//  totem_of_quaking_earth | totem_of_the_avalanche | bizuris_totem_of_shattered_ice | - }

set_bonus1          t10_battlegear_2
set_bonus2          naxx_melee_2
set_bonus3          -
//higher set bonuses include lower ones eg. naxx_melee_4 includes naxx_melee_2
//{ cyclone_harness | cataclysm_harness | desolation_battlegear |
//  skyshatter_harness_2 | skyshatter_harness_4 | skyshatter_regalia_2 |
//  skyshatter_regalia_4 | naxx_melee_2 | naxx_melee_4 | gladiators_earthshaker |
//  naxx_nuker_2 | naxx_nuker_4 | worldbreaker_battlegear_2 | worldbreaker_battlegear_4 |
//  t9_battlegear_2 | t9_battlegear_4 | t9_regalia_2 | t9_regalia_4 |
//  t10_battlegear_2 | t10_battlegear_4 | - }

metagem             chaotic_skyflare_diamond
//{ relentless_earthstorm_diamond | thundering_skyfire_diamond |
//  chaotic_skyfire_diamond | chaotic_skyflare_diamond |
//  ember_skyflare_diamond | relentless_earthsiege_diamond | - }

gloves_enchant      -
//{ hyperspeed_accelerators | hand_mounted_pyro_rocket }
cloak_enchant       -
//{ lightweave_embroidery | swordguard_embroidery }
ring_proc           -
//{ ashen_verdict }

//you can't use same type of glyph in multiple slots
glyph_major1        stormstrike
glyph_major2        feral_spirit
glyph_major3        windfury_weapon
//{ lightning_shield | flametongue_weapon | lightning_bolt |
//  windfury_weapon | stormstrike | earth_shock | lava | lava_lash |
//  water_mastery | feral_spirit | fire_nova | fire_elemental | chain_lightning | - }

glyph_minor1        -
glyph_minor2        -
glyph_minor3        -



#########
#TALENTS#
#########
ancestral_knowledge         5/5    //ENHANCEMENT
improved_shields            3/3
mental_dexterity            3/3
shamanistic_focus           0/1
flurry                      5/5
elemental_weapons           3/3
unleashed_rage              3/3
weapon_mastery              3/3
dual_wield_specialization   3/3
mental_quickness            3/3
improved_stormstrike        1/2
static_shock                3/3
maelstrom_weapon            5/5

convection                  0/5    //ELEMENTAL
concussion                  5/5
call_of_flame               2/3
elemental_devastation       3/3
reverberation               0/5
improved_fire_nova          0/2
elemental_focus             0/1
elemental_fury              5/5
call_of_thunder             0/1
unrelenting_storm           0/3
elemental_precision         0/3
lightning_mastery           0/5
elemental_oath              0/2
lightning_overload          0/5
lava_flows                  0/3
storm_earth_and_fire        0/3
shamanism                   0/5