Multiple priorities for boss phases.

Dec 2, 2009 at 7:41 AM
Edited Dec 2, 2009 at 7:52 AM

Given that many bosses have several phases with differing amounts of adds, as well as the fact that the priority will change quite a bit during these different phases, it would be very good to be able to use different priorities a percentage of the time (corresponding to when differing amounts of extra mobs are present). Is this something we might be able to implement?

Dec 2, 2009 at 7:58 AM

Totally agree with you Pintor. Actually, we are currently discussing the option to have a 2nd priority list in the simulator that is only used when there are additional targets present. The idea is to let the sim randomly pick a point in time when the additional targets will enter aoe range (duration depends on additional_target_percent) and have the simulator automatically switch to the 2nd priority list then.

Dec 3, 2009 at 4:50 PM
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