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OS X and iEnhSim

Oct 15, 2009 at 7:16 AM
Edited Oct 15, 2009 at 7:22 AM

Someone created a Gui for an older version and it is downloadable here:

I can't successfully build a version from the xcode project and have been using this in the meantime along with rawr (since EnhSim doesn't work when I am booted into windows through bootcamp), but am wondering - since the gui has (largely) been built, hard would it be to update iEnhSim with the new data/modeling from EnhSim?

Oct 15, 2009 at 8:32 PM

It's not the iEnhSim, but you can get a working OS X copy of EnhSim from:



Oct 15, 2009 at 9:12 PM
Edited Oct 15, 2009 at 9:18 PM

Thanks for posting the binary.


Do you know if this is actually  The output states its (but it may be that the text just wasn't updated) and I am getting some pretty bizarre results as far as DPS and EP values (DPS much lower than than when I was testing addons against a dummy yesterday for about 5 minutes and drastically different EP values to those I get from Rawr).  This could be due to RNG and Rawr issues, though.

Oct 16, 2009 at 3:28 PM

Wooops!  Thanks for the catch.  I apparently uploaded a different, older, build to the site.  I've fixed it and it should now be the  Sorry for any confusion.  I need to start cleaning up my build directories clearly!

Oct 21, 2009 at 8:15 AM

Here You can find a copy of  iEnhSim 1.0.5 with the core EnhSim updated to

Maybe I'll update the GUI sometime, I'm not very happy of all the trinket/buff menu loadings



Oct 21, 2009 at 10:57 AM
Edited Oct 21, 2009 at 10:57 AM

Please volunteer to join the project and help add a Mac version GUI & help compile the sim code for the MAC. Then we can have under one roof a compilation that works for Mac & Windows users that is released simultaneously rather than requiring someone to go off on their own and produce other versions that they need to host at other sites. Multiple "unofficial" versions strewn over the web really doesn't help things.