Current Builds for OSX

Aug 2, 2011 at 8:45 AM
Edited Aug 2, 2011 at 8:47 AM

Hi guys,

since there are no binary builds for OSX I made one for 10.6+ using 2.5.0 stable!

This Build is 64 Bit only compiled using Xcode 4 and LLVM GCC 4.2!

 

http://www.randomlol.de/wow/EnhSim-v2.5.0-intel.zip

 

Hope you find this one useful

-Tak0r

Aug 2, 2011 at 9:36 AM

Another One for today!

 

2.5.2 ALPHA

http://www.randomlol.de/wow/EnhSim-v2.5.2-alpha-intel.zip 

 

to get this one to build i removed 

<!-- p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo} span.s1 {color: #bc319c} span.s2 {color: #2834cf} -->

const int EVENT_ID_WINDFURY_DAMAGE = 100; from weapon_enchants.h and placed it into globalutil.h where it should be in the first place :O otherwise you would get a linking error :( 

Anyhow works pretty good and damn fast!

 

-Tak0r

Nov 11, 2011 at 9:03 PM

Any chance an updated version for 4.3 (one of the alpha builds) or a more explicit description of the fix you employed.  I haven't done much C coding and I tried moving that line to globalutil.h, but it still wouldn't compile - I got an error concerning something to do with an off-hand windfury portion of the code.   

Jan 15, 2012 at 1:19 PM

As above...any word on an update of the alpha for 4.3?

Jan 27, 2012 at 6:39 PM

I got bored and compiled one for the current release (2.7.0).   Since the fix is exactly what Tak0r suggested above, I just made that change (the line of code indicated above occurs TWICE in globalutil.h so you have to delete/comment both of them in globalutil.h) and it compiles and runs fine.  You can get the Intel version here (I did not make a PowerPC version).  

http://peloton.radford.edu/brett/enhsim/enhsim-mac-intel-2.7.0.zip

I've included in that zip the current config and ep-exports file.