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New testing - Hits can be pushed off the table completely. So Crit Depression is still in place but you can gear past that point with additional crit so that hits get completely pushed off the tab...
id# 5963 | Planned Release: None | Last Updated: Today at 5:30 PM by Lumb | Created On: Sat at 9:16 PM by Rouncer
globalutil.h contains the line:
typedef double int64;
This makes the parts of the program very confusing to reason about, as you naturally read integral semantics to something that is actually fl...
id# 5849 | Planned Release: None | Last Updated: Feb 1 at 1:57 PM by Levva | Created On: Jan 28 at 10:22 AM by lozh
I was checking the code of the sync option to see how it was implemented. I found out it wasn't implemented at all, even though the config has an option to sync bloodlust with trinkets.
It doesn't ...
id# 5775 | Planned Release: None | Last Updated: Jan 22 at 9:07 PM by Rouncer | Created On: Jan 21 at 8:38 AM by Eralun
My Shaman is now engineering spec and I'm seeing some pretty good synergy between 2t10 and Hyperspeed accelerators. I'm wondering whether its feasible to have an option to sync SR 2t10 with things ...
id# 5772 | Planned Release: None | Last Updated: Jan 21 at 3:21 PM by Rouncer | Created On: Jan 20 at 10:10 PM by Hardmood
With Eraluns r33282 change Death's verdict can proc from FS DoT ticks, however this is the only thing in the whole simulator that has this effect. Are we missing other things that should proc off o...
id# 5732 | Planned Release: None | Last Updated: Jan 11 at 4:09 PM by Levva | Created On: Jan 11 at 4:09 PM by Levva
In the method CombatLength::event, it attemtps to clean up both trinket1 and trinket2 at the end of the simulation. The problem is that it is only cleaning up trinkets dervied from ItemUse and not...
id# 5729 | Planned Release: None | Last Updated: Jan 11 at 12:54 PM by Ziff | Created On: Jan 11 at 11:45 AM by Ziff
Would it be possible to implement an option to show what the best time to use FE would be in regards to the GCD usages. Specificly with or without heoism up. My theory behind using FE with heroism ...
id# 5716 | Planned Release: None | Last Updated: Jan 15 at 4:43 PM by Astryx | Created On: Jan 8 at 2:08 PM by Astryx
The idea is if we are to implement multiple runs of the sim testing various configs for best setup (eg: multiple trinkets choose best 2 from 12, or take these 12 priority options and order them for...
id# 5648 | Planned Release: None | Last Updated: Jan 5 at 4:46 PM by Eralun | Created On: Dec 23 2009 at 1:27 PM by Levva
Casters may hate us, but averaging out the SP to 130 (90 sec between procs) or 170 (~70 sec between procs) is turning up similar values to DV (heroic) and Whispering Fanged Skull, so it's probably ...
id# 5601 | Planned Release: None | Last Updated: Feb 3 at 3:32 PM by Rouncer | Created On: Dec 14 2009 at 8:43 PM by Saliik
Add two new parameters...
inbound_damage_frequency 0 // time in seconds between AoE etc damage that trigger LS procs
inbound_damage_percent 25.00 // duration of fight that has AoE etc damag...
id# 5512 | Planned Release: None | Last Updated: Nov 30 2009 at 5:23 PM by Levva | Created On: Nov 27 2009 at 3:43 PM by Levva
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